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At WillSpecial ComponentsRitual
▹ Basic as of yet unnamed Gravity Spells
Basic Time Spells (LIMITED)
▹ Compress Gravity
Mage Hand
▹ Resonant Echo
▹ Vacuum Blast
▹ Fortune's Favor
Gust of Wind (Dunamancy Variant)
Light
Mending
Prestidigitation
Catapult (Dunamancy Variant>
Alter Self
Feather Fall (Dunamancy Variant)
▹ Gravitational Floating Spells
Shield
Sleep
Arcane Lock
Blindness/Deafness
Darkness
Hold Person/Monster (Dunamancy Variant)
Invisibility
Knock
Spider Climb (Dunamancy Variant)
Warding Wind (Dunamancy Variant)
Counterspell
Dispel Magic (EXTREMELY LIMITED)
Haste
Sending
Slow
Dimension Door (LIMITED)
Locate Creature (LIMITED)
Passwall
Telekinesis (Dunamancy Variant)
Arcane Gate (Dunamancy Variant)
Psychic Crush (Dunamancy Variant)
Reverse Gravity
Time Stop (EXTREMELY LIMITED)
Danse Macabre (Dunamancy Variant)
▹ Starlight
Magic Circle
Tongues
Banishment
Secret Chest
Teleportation Circle (EXTREMELY LIMITED)
Plane Shift
Sequester (LIMITED)
Teleport (LIMITED)
Demiplane
Foresight
Comprehend Languages
Detect Magic (LIMITED)
Find Familiar
Identify
Illusory Script
▹ Immovable Object
Unseen Servant
Gentle Repose (Dunamancy Variant)
Glyph of Warding
Scrying (LIMITED)







Note: This list only includes spells that may be relevant in a DWRP setting. Anything that is combat/aid oriented and makes no sense in a DWRP setting has not been included. This is a vague guideline, I'll be playing relatively fast and loose with it, except that in Duplicity he CANNOT use the striked out spells, and is LIMITED in using the limited spells.

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ѕʜαɗᴏωʜαηɗ єѕѕєᴋ ᴛʜєƖуѕѕ

Insight

" Nothing that I do is safe. "

" There would be nothing I would love more than to not be around you all for the remainder of this day. "

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